🎮 HUD Bulletin Update 🎮
Greetings Denizens of Norune @everyone
An update on the progress front for the combat system for Norune:
After delayed and slowed progress, we are finally ready to be moving into the testing phase of combat functions as we begin tuning numbers to the behavior of the system.
With this said: New Mechanics!
**Barrier**: Works just like any shield/absorb mechanic in any other game.
**Counter-Attack** Retaliatory Strike that is primed by an ability, sort of like ‘Readying an action’ in Dungeons and dragons
**Reflect/Thorns** Returned damage upon receiving damage.
**Barrier Resistance** Modifies barrier values either positively or negatively, just like Healing Resistance (+/-)
**Healing Resistance** As it implies, applies a % number to healing received, either increasing or decreasing it. Mortal Strike from WoW, Yo.
**Intercept** If this buff is active on the target of an ability, that ability will target you instead, consuming this buff.
***Planned Mechanics***
* Evolving Debuffs – > Allows debuffs to advance and evolve. Example, if target is affected by Singed, Inflict Burning. Ect ect. You get the gist.
* Energy Over Time/Per Turn – Yes, thats right. Replenishing resources. No more pump till you’re empty and then wet noodle fight. Oh no, tanky healers? Can’t have one without the other, I’m afraid!
* Vampiric Damage – Will obviously be called something else, but just used that name so you get the idea. Healing from a % of damage dealt.
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That’s all for now as we deliberate and plan next steps.
Thank you for your hard work and dedication
And , Owner and Developer of Blackbox Systems.
Till next update
May your days be filled with joy, wonder and the companionship of those who hold you dear and those that you do in return.
Happy Roleplay Adventures
Best Regards
Xaldun, Norune Hud Development
Administration of Norune
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